The Snake Eater remake has a chance to perfect a classic—if Konami resists the urge to over-polish.
Nearly 20 years after its original debut, Metal Gear Solid 3: Snake Eater is returning as Metal Gear Solid Delta. This remake—built in Unreal Engine 5—is poised to be more than just a visual upgrade. It’s an opportunity to refine one of gaming’s most beloved stealth-action titles.
But as Konami modernizes Snake Eater, fans and critics alike are asking: What should be fixed, and what must never be touched? Here’s our take on the five improvements MGS Delta needs—and the three sacred elements that must remain untouched.
5 Fixes We Want to See
1. Free Camera Controls
The original MGS3 launched with a fixed-angle camera system that often worked against players in stealth scenarios. A more fluid, fully controllable third-person camera—now a standard in modern games—is essential to give players more tactical awareness. Thankfully, Konami has already confirmed this is coming.
2. Streamlined Healing System
While we admire the realism of the original’s med-kit menu gymnastics, switching screens to treat every leech or bullet wound was clunky. MGS Delta should streamline the process—perhaps through hotkeys or contextual prompts—without removing the survival tension that defines the game.
3. The Infamous Ladder Climb
Let’s face it—climbing that endless ladder, backed by the haunting strains of “Snake Eater,” is legendary. But not every replay needs the full climb. Konami could offer a respectful compromise: an optional skip button that still preserves the cinematic moment for first-time players.
4. Inventory Management
Switching gear and camouflage was essential but slow. Delta could introduce quick-swap loadouts or a radial menu to reduce friction, especially during high-stakes encounters.
5. Better Environmental Feedback
Improved visual cues and clearer feedback for stealth—like noise indicators, lighting systems, and contextual prompts—can modernize gameplay without diluting the challenge.
3 Things Konami Must Never Touch
1. The Boss Fight
Few final battles in gaming rival the emotional weight of The Boss vs. Snake. MGS Delta must preserve this moment in its entirety—just with enhanced facial animations, dynamic weather, and cinematic impact that makes full use of Unreal Engine 5.
2. The Codec Conversations
The original voice cast—David Hayter, Lori Alan, and company—delivered performances that shaped the soul of Snake Eater. With confirmation that the original audio will be retained, fans can breathe easy: the heart of these characters remains intact.
3. Themes of Loyalty and Betrayal
MGS3 wasn’t just about camo and CQC—it was a Cold War epic wrapped in philosophical questions about duty, identity, and sacrifice. Konami must avoid narrative cuts or tonal rewrites. The game’s mature storytelling deserves to remain exactly as it was.
Konami has a rare chance to elevate a masterpiece without losing its essence. MGS Delta doesn’t need reinvention—it needs refinement. Fix the friction points, enhance the visuals, but don’t over-sanitize the soul of what made Snake Eater unforgettable.
Because sometimes, the best way forward is to tread lightly in the footprints of greatness.