Capcom’s RE Engine redefines fighting games with Street Fighter 6:
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4K/120fps on PS5/XSX with ray-traced stage reflections (e.g., puddles in Metro City)
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“Material-Based Impact” – fabric tears during grabs, sweat droplets fly during supers
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DualSense Haptics: Feel parry vibrations in controller grips
“Real-time muscle deformation took 5,000 simulation hours,” reveals Art Director Kaname Fujioka. The new Drive System creates particle explosions visible in character pupils during slow-mo replays.